|Posted by firstname.lastname@example.org on May 17, 2013 at 2:50 PM||comments (0)|
|Posted by email@example.com on May 14, 2013 at 8:55 AM||comments (0)|
|Posted by firstname.lastname@example.org on May 8, 2013 at 12:30 AM||comments (2)|
|Posted by email@example.com on April 24, 2013 at 6:15 PM||comments (0)|
Now we can start to upgrade our Skyscrapers for income while also cranking up our defenses and building more offensive units.
Notice how we keep building all our defenses and our offensive units along a line to the east? We're forcing the red units to take the longest possible path. Make sure you have several Gun Turrets and Missile Launchers near your Capitol to help take down both the Gunships and the ground units, along with at least one well-placed Disruptor. A Ground Slammer near the Capitol is also a huge help. Eventually your city should look something like this:
Finally, crank up the income with more Skyscrapers, upgrade your units, and you should be able to steamroll the enemy without too much difficulty (except in Hard mode, where it will be quite a challenge, of course -- but I'm assuming that if you're reading this, you're not playing on Hard anyway).
|Posted by firstname.lastname@example.org on April 20, 2013 at 1:45 PM||comments (0)|
In general, there are two ways to win "The Eight Gates." Both of them involve wrapping turrets tightly around your Capitol from the inside out.
I'm going to show you both of the two major strategies I use to win The Eight Gates: the one-spiral strategy and the two-spiral strategy.
First, the one-spiral strategy. Start by wrapping up your Capitol like so:
You'll notice that the enemy can now approach the Capitol only from the east side. At the same time, we've left a clear path between our Capitol and our Extractors, which ensures that we maximize our income.
As we collect additional gold, we close off the eastern section and then build a few Grenade Tossers:
The enemy is now forced to approach our Capitol ONLY from the west side. Now we continue the pattern, building extra Lightning Towers near the area on the east side where enemy forces will stop to attack our Capitol:
Now we'll show you the two-spiral approach. Start the mission by wrapping your Capitol like this:
Again, note how we've left a clear route for our Collectors to deliver resources to our Capitol. Now we'll close off the holes so the enemy units can only hit the northwest and southeast corners of our Capitol:
Next, we build several Grenade Tossers to help clear out large groups of enemy ground units:
Finally, we continue to extend the pattern all the way around our base, adding lots of Lightning Towers to take down the larger units and upgrading a lot of the Gun Turrets nearest to our Capitol.
|Posted by email@example.com on April 8, 2013 at 9:10 PM||comments (1)|
|Posted by firstname.lastname@example.org on April 6, 2013 at 1:15 PM||comments (0)|
Here's a quick strategy guide to campaign mission #5: The Sands of Alatok.
There are lots of ways to win this mission; I'm going to show you just one. However, all winning strategies on this map essentially have four phases:
1. Secure the nearby gold and crystal deposits as quickly as possible.
2. Defend your capitol: wrap it up tightly and use the terrain to your advantage.
3. As your defenses grow more secure, extend the maze around your Capitol with Dropship Pads to create a good mixed army
4. Increase your income by upgrading your Skyscrapers, and also upgrade your Dropship Pads.
Here's a set of screenshots showing the city I built to win Sands of Alatok on Easy difficulty.
|Posted by email@example.com on December 17, 2012 at 12:35 AM||comments (0)|
This blog post is an introduction to the key multiplayer concepts you need in order to succeed.
The best way to learn multiplayer, of course, is to play the single-player campaign to the end. The campaign is designed to teach you all the intricacies of City Conquest.
But this post should point you in the right direction.
Overwhelmingly, the main mistake that new City Conquest players make is that they don't get enough income. Growing your income stream is essential to victory. The tactical game is important, but it's much less so if one player has a big income advantage over the other.
Right when the game begins, work to build your Extractor income. This is the fundamental, low-level income you'll need to build your whole city.
There's much more to multiplayer strategy than this of course, but if you learn to ramp up your income properly, you'll be a very large step ahead of most other City Conquest players online. We'll be back later in the week with more tips to help you learn to build a better base!
|Posted by firstname.lastname@example.org on December 13, 2012 at 11:35 AM||comments (0)|
Welcome to the first of what we hope to make a regular series of blog posts about strategy and gameplay in City Conquest.
Understanding the Offensive Game
City Conquest is a surprisingly deep game, and it takes a while to learn all of the concepts you need to succeed. You may not realize just from the first few missions how many strategic options are available. This blog post is intended to go into detail on the concepts behind offensive gameplay.
At first playthrough, you might think there's little depth to the offensive strategies. You just pump out a lot of units and throw them at the enemy, right?
Nothing could be further from the truth! Quantity is important, of course, but there's much more to the offensive game than this, and we hope that after reading this article, you'll have a much deeper appreciation of the gameplay concepts involved.
Warning: spoilers! If you're the kind of person who enjoys figuring things out on your own, you may want to skip this.
Here are the five core concepts behind offensive gameplay:
Balancing upgrades with quantity
Upgrading your units is essential to victory. Each upgrade level DOUBLES a unit's hit points, increases its movement speed by 9%, and also increases its damage, rate of fire, and/or special abilities (such as its shielding or healing). At the same time, upgrading can be very expensive, and if you have too few units, your enemy's turrets will end up focusing all of their fire on them.
The level of upgrades your units require depends on your enemy's defenses -- you will likely find that more heavily upgraded enemy cities require more upgraded units of your own. Low-level ground units are also very vulnerable to area-effect damage from Ground Slammers and Grenade Tossers, while upgraded units will be much more resistant to this kind of damage.
Balancing air with ground units
Air and ground units each require different kinds of defenses. Some City Conquest players find that massed air units (Gunships) are the best way to attack an enemy Capitol, the truth is that this is very easy to defend against -- Lightning Towers are extremely effective against air units, and they do very well when combined with Missile Launchers and Gun Turrets. In general, creating a "wedge" made of these three defensive tower types in front of your Capitol facing toward the enemy is the best way to take down enemy Gunships quickly.
At the same time, a city with a lot of Lasers, Chiller Units, Ground Slammers, and/or Grenade Tossers will find that it's likely to be quite effective against ground but very vulnerable to air units. The best approach is to combine both types of offensive units to prevent your enemy from using any single strategy against them, and to buy yourself the option of going heavily toward either ground or air near the endgame if you decide to do so.
Ground units are dramatically more effective when you can get them to enter the enemy base in a tight cluster rather than a long string. Grouping units more tightly will ensure that you minimize the opportunities for enemy towers to attack them.
The three helper units -- Commandos, Shield Generators, and Guardians -- contribute a great deal to the survivability of a squad. You're likely to find that the combination of all three of these unit types with several upgraded combat units is vastly more effective than their numbers, as they are able to heal, shield, and repair one another in the field.